MKLeaderboards Rules
Mario Kart Wii
- Proof is required for all records that make any of the top 10s on the site.
- Videos, pictures, livestreams, and ghosts (shared using CTGP or Ninrankings) are permitted forms of proof, with videos/livestreams and ghosts being strongly recommended.
- CTGP is an allowed modification and is the preferred method of play, due to its anti-cheat mechanisms.
- The “My Stuff” and “Remove Game Music” options must be turned off when using CTGP.
- ISOs and official Wii discs are allowed, though discs are preferred. The only allowed modifications to ISOs and Wii discs are Wiimmfi and staff ghost (.rkg) patches. Cheat codes are not allowed.
- Playing the game in 50Hz mode to achieve easier chain wheelies is prohibited.
- Pausing may be used during a race, but only minimally. Excessive pausing, pausing to buffer inputs, or pausing to save time lining up for shortcuts/glitches is not allowed.
Shortcuts and Glitches
Normal driving is considered Non-SC. The techniques listed below (SCs) are considered shortcuts/glitches and are only eligible for the Unrestricted charts, or the Alternate SC charts where specified.
Mushroom Gorge
- Riding on the walls or mountain is considered SC.
- Cutting the final turn by going over the gap is considered Non-SC, as long as no wall riding is involved. Clipping the wall without riding it is considered Non-SC.
Toad's Factory
- Clipping off the crates on the conveyor belts to pass through the walls from the outside of the factory to the inside is considered SC.
- Jumping off the bumps to skip the pond before the mud section is considered Non-SC.
Mario Circuit
- Clipping trees to cut parts of the track is considered SC.
Coconut Mall
- Going out of bounds is considered SC.
- Skipping the first U-turn is considered SC.
Wario’s Gold Mine
- Hopping on or off any pipes or beams is considered SC.
- Using Lakitu to respawn before the last turn to trigger a new lap is considered SC.
- Cutting the gap over the right turn after the bat cave is considered Non-SC, as long as there is no contact with any pipes or beams.
Maple Treeway
- Going out of bounds is considered SC.
- Skipping checkpoints to manipulate lap counts is considered SC.
- Cutting the U-turn after the Wiggler field is considered Non-SC.
Grumble Volcano
- Riding the rock to the left of the finish line is considered SC.
- Hopping on or off any rocks is considered SC.
- Skipping across the lava to gain time using Lakitu is considered SC.
- Hopping on and off the rock shortly after the cave exit (the “Rock Hop”) is considered an Alternate SC.
Bowser’s Castle
- Using the half-pipes to skip to the upper section of the track is considered SC.
Rainbow Road
- Using the fence near the finish line to skip further through the course is considered SC (this has yet to be performed non-tool-assisted).
GCN Peach Beach
- Clipping trees to cut parts of the track is considered SC.
SNES Ghost Valley 2
- Clipping walls or beams to cut parts of the track is considered SC.
N64 Sherbet Land
- Clipping the finish line pole to skip a lap is considered SC.
GCN Waluigi Stadium
- Bouncing off the banner to land before the halfpipe section is considered SC.
DS Desert Hills
- Skipping the lake at the beginning by clipping or hopping on the wall is considered SC.
GBA Bowser Castle 3
- Skipping straights by using the yellow ramps, in any fashion, is considered SC.
- Riding walls without skipping straights is considered Non-SC.
N64 DK’s Jungle Parkway
- Clipping trees to cut parts of the track is considered SC.
- Clipping the fence to skip the spiral before the cannon ramp (the “Spiral Skip”) is considered an Alternate SC.
GCN DK Mountain
- Clipping fences to skip to the parts of the track below is considered SC.
- Skipping the chasm before the final turn is considered Non-SC.
N64 Bowser’s Castle
- Clipping the wall at the bridge before the spiral to force Lakitu to respawn above is considered SC.
- Riding the walls is considered Non-SC.